اقتراحات مكتبة منصات
  • الرئيسية
  • من نحن
  • أخبار
    • أخبار وأحداث
    • النشرة الإخبارية
  • المناهج
  • التدريب
  • المشاريع
  • دليل المدارس
  • المنشورات
    • النشرة الإحصائية
    • الدراسات والأبحاث
    • المجلة التربوية
    • مؤشرات النظام التعليمي اللبناني والتعليم العام
    • الكتب
  • إتصل بنا
الرئيسية المناهج
منهج المعلوماتية
       

INTRODUCTION

 
INTRODUCTION

The purpose of this document is to establish curriculum guidelines to teach informatics as a new instructional subject. It emphasizes teaching the most common computer skills and concepts, and encourages the use of computers in teaching/learning other subjects.

This new curriculum draws on known international and local experiences in the area of computer education, and is in line with the principles of the Educational Reform Plan set by the National Center for Educational Research and Development.

Since informatics is an evolving subject and unique in its need for equipment, teaching should take place in computer labs to emphasize practice in building concepts and knowledge.

 
GOALS
  1. To develop positive attitudes toward computer, and reinforce student’s self-confidence through the efficient use of this technology.
  2. To value the educational and economic role of the computer as well as its function in facilitating communication.
  3. To interact with other cultures and civilizations through various programs and computer networks.
  4. To develop creativity, logical thinking, problem solving, and analysis abilities through programming.
  5. To recognize the uniqueness of the computer as a programmable machine which can perform specific tasks upon the user’s orders.
  6. To acquire basic computer concepts and their use in various cultural, industrial, and commercial domains.
  7. To acquire information management skills: navigating through information, sending, receiving, storing, and retrieving it.
  8. To acquire database management techniques.
  9. To use the computer efficiently and to manipulate its peripherals for various purposes.
  10. To acquire the basic computer skills needed in the labor market.
 
TABLE OF DISTRIBUTION OF PERIODS PER WEEK/YEAR

Niveau

Basic Education

Secondary Education

Elementary Level

Intermediate Level

Cycles

First Cycle

Second Cycle

 

1st

Second Year

Third Year

School Year

 

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Year

Humanities

Sciences

Literature

& Humanities

Sociology

 & Economics

General Sciences

Life Sciences

Weekly Periods

 

 

 

 

 

 

 

1

1

1

1

1

1

1

1

1

1

Yearly Periods

 

 

 

 

 

 

 

30

30

30

30

30

30

30

30

30

30

 

 

 

BASIC EDUCATION - INTERMEDIATE LEVEL

 
OBJECTIVES
  1. Acquainting the learner with the computer, its main components and functions.
  2. Developing keyboard and mouse skills as well as simple file management, electronic drawing, and typing.
  3. Developing word processing concepts and skills to perform school and personal tasks, and to acquire useful skills for later professions.
  4. Using spreadsheet techniques to organize data and perform arithmetic and statistical applications suitable for the students’ level.
  5. Searching for, retrieving, and demonstrating various types of information extracted from computer multimedia applications.
  6. Practicing simple programming to experience the potential of the computer as a programmable machine that helps in developing problem-solving skills.
 
Scope and Sequence

Grade Level

7ème année

Time

8ème année

Time

9ème année

Time

Subject

1. Computer Components

 

 

·  Utility and types of computers.

·  Basic computer components.

 

2

·  Memory.

·  The Central Processing Unit (CPU).

·  Peripherals: printer and scanner.

 

 

2

 

 

 

 

2. Operating System

·  Operating system environment.

·  Windows handling.

·  Files and folders.

 

 

4

·  Types of files.

·  Manipulating programs.

·  Customizing desktop.

·  Formatting disks.

 

 

 

4

·  Print management.

·  Disks diagnosis and files maintenance.

 

 

 

2

3. Word Processing

·  Word processing environment.

·  Parts of a text.

·  Manipulating documents.

 

 

8

·  Style.

·  Page setup and Print Preview.

·  Table.

 

 

6

·  Templates.

·  Columns.

·  Improving editing productivity.

 

 

 

 

6

 

4. Electronic Drawing

·  Environment of the electronic drawing software.

·  The drawing and coloring tools.

·  Drawing projects.

 

 

4

·  Design principles.

·  Inserting text into drawing.

·  Modifying an existing drawing.

·  Drawing projects.

 

 

 

4

 

 

 5. Spreadsheet

 

 

·  Spreadsheet environment.

·  Worksheet.

6

·  Page setup and Print Preview.

·  Workbook.

·  Charts.

·  Simple statistical applications.

 

 

8

6.  Programmation *

·  Programming environment

·  Fundamental instructions

·  Repetition statement

·  Arithmetic operators (+,-,*, / )

·  Simple Procedures

·  The Editor

 

 

 

 

 

12

·  Words and Lists

·  Variables

·  Procedures with variables

·  Procedures management

 

 

 

8

·  Interactive programming

·  Logical operators (NOT, AND, OR)

·  Conditional statement  (If ...Then)

·  Applications: constructing interactive programs.

 

 

 

 

 

8

7. Les techniques de présentation d’informations

 

 

 

 

·  The presentation software environment.

·  Selecting a model for the presentation.

·  Inserting multimedia elements in the presentation.

·  Running a presentation.

·  Students Projects.

 

 

 

 

6

Number of  Periods

 

30

 

30

 

30

 

* Remark: The programming curriculum for the intermediate level was designed according to the basic concepts of LOGO programming language. Other programming language(s) may be adopted in the future if they prove to be more adequate while maintaining similar concepts.

 
Basic Education: Grade Seven

CONTENT

1. Computer Components

  • Utility and types of computer.
  • Basic computer Components.

- The screen

- The keyboard

- The mouse

- The disks

2. Operating System

  • Operating system environment.

- Programs

- Desktop

- Accessories

  • Windows handling.

- Switching between windows.

- Moving and sizing windows.

  • Files and folders.

- Browsing files.

- File manager.

3. Word Processing

  • Word processing environment.

- The default menu.

- The toolbars.

  • Parts of a text.

- Selecting parts of a text.

- Editing a text.

- Insertion of text and pictures.

  • Manipulating documents.

- Using the spelling checker.

- Printing documents.

- Creating and saving documents.

 

4. Electronic Drawing

  • Environment of the electronic drawing software.

- The default menu.

- The Toolbox.

  • The drawing and coloring tools.

- The drawing tools.

- Selecting shapes of the drawing tools.

- The color palette.

  • Drawing projects.

5. Programming

  • Programming environment.
  • Fundamental instructions.

- Instructions for controlling the screen.

- Basic instructions in the interactive mode.

- Producing and printing drawings.

  • Repetition statement.

- Notion and utility of the repeat instruction.

- Parameters and syntax of the repeat instruction.

  • Arithmetic operators (+, - , *, /).

- The four basic operations.

- Priorities and use of parentheses.

  • Simple procedures.

- Syntax and execution of procedures.

- Subprocedures.

  • The editor.

- Introducing the editor.

- Managing the procedures library.

- Saving and loading files from the editor.

 

 

 
Basic Education: Grade Eight

CONTENT

1. Computer Components

  • Memory.

- Memory and storage.

- Types of memory.

- Common storage devices.

  • Central Processing Unit (CPU).
  • Peripherals.

-  printer:

Function and common types.

Connection computer-printers.

-  Scanner:

Functions and uses.

Connection computer-scanner.

2. Operating System

  • Types of files.

- Executable files.

- Text files.

- Graphic files.

  • Manipulating programs.

- Installation of programs.

- Running programs.

  • Customizing desktop.

- Shortcuts.

- Screen saver.

  • Formatting disks.

3. Word Processing

  • Style.

- Applying style to text.

- Indentation.

  • Page setup and Print preview.

- Setting the pages.

- Margins.

- Header and footer.

  • Table.

- Creating a table.

- Editing within a table.

- Formatting a table.

 

4. Electronic Drawing

  • Design principles.

- Balance between elements.

- Kinds of design.

  • Inserting text into drawing.
  • Modifying an existing drawing.
  • Drawing projects.

5. Spreadsheet

  • Spreadsheet environment.

- The default menu.

- The toolbars.

  • Worksheet.

- Editing.

- Formulas.

6. Programming

  • Words and Lists.

- Syntax for printing words and lists.

- Applications: typing short texts and captions for graphics.

  • Variables.

- Notion and types of variables.

- Assignment primitive.

  • Procedures with variables.

- Syntax of procedures with variables.

- Executing procedures with variable(s).

- Subprocedures with variable(s).

  • Procedures management.

- Listing, modifying, and erasing procedures.

- Saving, loading, and deleting files.

 

 

 

 
Basic Education: Grade Nine

CONTENT

1. Operating System

  • Print management.
  • Disk diagnosis and files maintenance.

- Defragmentation

- Scandisk

2. Word Processing

  • Templates.

- Formatting a document using a template.

- Style Gallery

  • Columns.

- Dividing a page into columns.

- Setting columns number and width.

  • Increasing editing productivity.

- Finding and replacing text.

- Automatic insertion (Autotext).

- Automatic correction.

3. Spreadsheet

  • Page setup and Print Preview.

- Page setup.

- Print area.

  • Workbook.

- Relative and absolute reference.

- Sheet handling within a workbook.

  • Charts.
  • Simple statistical applications.

 

4. Programming

  • Interactive programming.

- Running and interpreting a ready-made interactive program.

- Notion of interactive programming.

- Function and use of the instructions for data entry.

  • Logical operators.

- TRUE or FALSE values of statements.

- NOT, AND, and OR operators.

  • Conditional statement (IF ...THEN).

- Function and components of the conditional statement.

- Use of the conditional statement.

- The STOP primitive.

  • Applications: constructing interactive programs.

5. Electronic Presentation Techniques

  • The presentation software environment.

- The default menu.

- The toolbars.

  • Selecting a model for the presentation.

- Selection of an existing model.

- Modification of display characteristics.

- Inserting texts.

  • Inserting multimedia elements in the presentation.

- Selecting images from different sources.

- Inserting tables, sounds, and graphic charts.

  • Running a presentation.

- Manual presentation.

-  Programmed presentation.

  • Students’ projects.

 

 

 

SECONDARY EDUCATION

 
OBJECTIVES

1. Objectives Common to all Sections and Years:

  • Using database management techniques to organize data, filter it, classify it, and produce meaningful reports out of it.
  • Producing applications that combine various types of information using multimedia techniques.
  • Acquaintance with communication network tools and their benefits.

2. Objectives specific to Humanities Sections:

  • Acquaintance with modern programming techniques.
  • Applying advanced spreadsheet and word processing techniques.

3. Objectives specific to Sciences Sections:

  • Practicing modern programming techniques to enhance problem solving and decision making capacity.
 
SECONDARY EDUCATION - SCOPE AND SEQUENCE

LITERATURE  AND  HUMANITIES

 

Grade Level

First Year

Time

Second Year

Time

Third Year

Time

Subject

 

 

- Humanities -

 

- Literature & Humanities -

 

1. Programming *

 

 

·  Computer programming and problem solving.

·  Programming environment.

·  Program structure and elements.

·  Simple programming applications.

 

 

 

18

 

 

 

 

 

 

 

 

 

 

2. Database

 

·  Database concepts.

·  DBMS environment

·  Table structure.

·  Manipulating an existing table.

·  Sorting and filtering data.

·  Creating a table.

·  Creating simple forms.

 

 

 

 

10

·  Creating simple reports.

·  Creating simple queries.

·  Index.

·  Using OLE.

·  Applications.

 

 

 

14

·  Relating tables.

·  Creating subforms.

·  Joint table queries.

·  Complex and parameter queries.

 

 

 

10

3. Multimedia

 

 

·  Sound production and editing.

·  Techniques of producing multimedia electronic presentations.

·  Students Projects.

 

 

 

12

·  Hypermedia.

·  Producing interactive Hypermedia presentations.

 

 

10

 

4. Network Communication

 

 

 

 

·  Network concepts.

·  Internet.

·  Electronic mail.

 

 

4

·  Internet services.

·  Internet research techniques

 

2

5. History of Computers

·  Important developments in the history of the computer.

 

 

2

 

 

 

 

6. Word Processing

    and Desktop  Publishing

 

 

 

 

·  Designing and producing a simple publication.

 

8

 

Total Number of Periods

 

30

 

30

 

30

 
SECONDARY EDUCATION - SCOPE AND SEQUENCE

SOCIOLOGY AND  ECONOMICS

 

Grade Level

First Year

Time

Second Year

Time

Third Year

Time

Subject

 

 

- Humanities -

 

- Sociology & Economics -

 

1. Programming

 

 

·  Computer programming and problem solving.

·  Programming environment.

·  Program structure and elements.

·  Simple programs.

 

 

 

18

 

 

 

 

 

 

 

 

 

 

2. Database

·  Database concepts.

·  DBMS environment.

·  Table structure.

·  Manipulating an existing table.

·  Sorting and filtering data.

·  Creating a table.

·  Creating simple forms.

 

 

 

 

10

·  Creating simple reports.

·  Creating simple queries.

·  Index.

·  Using OLE.

·  Applications.

 

 

 

14

·  Relating tables.

·  Creating subforms.

·  Joint table queries.

·  Complex and parameter queries.

 

 

 

10

3. Multimedia

 

 

 

·  Sound production and editing.

·  Techniques of producing multimedia electronic presentations.

·  Students Projects.

 

 

 

 

12

·  Interactive Hypermedia.

·  Running interactive Hypermedia presentations.

 

 

 

10

 

4. Network

   Communication

 

 

 

 

 

·  Network concepts.

·  Internet.

·  Electronic mail.

 

 

 

4

·  Internet services.

·  Internet research techniques.

 

 

2

5. History of Computers

·  Important developments in the history of the computer.

 

 

2

 

 

 

 

6. Statistical and Administrative Applications

 

 

 

 

·  Executing a project using the built-in spreadsheet statistical functions.

 

 

 

8

 

Total Number of Periods

 

30

 

30

 

30

 
SECONDARY EDUCATION - SCOPE AND SEQUENCE

GENERAL SCIENCES AND LIFE SCIENCES

 

Grade Level

First Year

Time

Second Year

Time

Third Year

Time

Subject

 

 

- Sciences -

 

General & Life Sciences

 

1. Programming *

 

 

·  Computer programming and problem solving.

·  Programming environment.

·  Program structure and elements.

·  Simple programming applications.

 

 

 

18

·  Programming techniques: comments, scrolling, dialog boxes, menus.

·  Loops and decision statements.

·  Students’ projects.

 

 

16

·  Programming techniques: graphics, multimedia, OLE.

·  Students’ projects.

 

 

18

 

2. Database

·  Database concepts.

·  DBMS environment

·  Table structure.

·  Manipulating an existing table.

·  Sorting and filtering data.

·  Creating a table.

·  Creating simple forms.

 

 

 

 

10

·  Creating simple reports.

·  Creating simple queries.

·  Index.

 

 

 

 

10

·  Relating tables.

·  Creating subforms.

·  Joint table queries.

·  Complex and parameter queries.

 

 

 

10

3. Network

   Communication

 

 

 

 

 

·  Network concepts.

·  Internet.

·  Electronic mail.

 

 

 

4

·  Internet services.

·  Internet research techniques.

 

 

2

4. History of Computers

·  Important developments in the history of the computer.

 

 

2

 

 

 

 

Total Number of Periods

 

30

 

30

 

30

 

Remark:  The programming curriculum for the secondary level was designed according to the basic concepts of MS Visual Basic 4.0. Other  programming language(s) may be adopted in the future if they prove to be more adequate while maintaining similar concepts.

 
Secondary First

CONTENT

1. Programming

  • Computer programming and problem solving.

- Strategies of problem solving.

- Simple flowchart.

  • Programming environment.

- The basic elements of the main menu.

- The help system.

  • Program structure and elements.

- Components of a program.

- Procedures.

  • Simple programming applications.

- Code generated by the system.

- Code entered by the user.

- Variables.

- Arithmetic operators.

2. Database

  • Database concepts.

- Basic database concepts.

- Basic DBMS concepts.

  • DBMS environment.
  • Table structure.

- Record.

- Field.

 

 

  • Manipulating an existing table.

- Opening a table.

- Changing field values.

- Reports displaying

  • Sorting and filtering data.

- Quick sort.

- Filtering by selection.

  • Creating a table.

- The design process.

- The creating process.

- Changing a table design.

  • Creating simple forms.

- Automatic creation of a form.

- Creating a form with form Wizards.

3. Computer History

  • Etapes importantes dans le développement de l’ordinateur.

- Pre-computer stages.

- Beginnings of automatic calculator.

- The four computer generations.

- Computer today.

 

 

 

 
Secondary Second: Humanities Section

CONTENT

1. Database

  • Creating simple reports.

- Creating an automatic report.

- Creating reports with wizards.

  • Creating simple queries.

- Research criteria.

- Creating selection queries.

- Modifying a query’s description.

  • Index.

- Creating an index.

- Deleting an index.

  • Using OLE.

- OLE types.

- Inserting OLE objects in a field, form, and report.

  • Applications.

 

2. Multimedia

  • Sound production and editing:

- Creating sound files.

- Manipulating sound files.

  • Techniques of producing multimedia electronic presentation : Importing graphs, tables, movies, etc...

 - Students projects.

3. Network Communication

  • Network concepts.
  • Internet.

- Internet history.

- Internet services.

- Internet and education.

  • Electronic mail.

- Utility of electronic mailing.

- Sending and receiving messages.

 

 

 

 
Secondary Second: Sciences Section

CONTENT

1. Programming

  • Programming techniques:

- Comments.

- Scrolling.

- Dialog Boxes.

- Menus.

  • Loops and decision statements.

- Conditional statements IF... THEN... ELSE

- Loops FOR... NEXT

  • Students projects.

2. Database

  • Creating simple reports.

- Creating an automatic report.

- Creating reports with wizards.

  • Creating simple queries.

- Research criteria.

- Creating selection queries.

- Modifying query’s description.

  • Index.

- Creating an index.

- Deleting an index.

 

3. Network Communication

  • Network concepts.
  • Internet.

- Internet history.

- Internet services.

- Internet and education.

  • Electronic mail.

- Utility of electronic mailing.

- Sending and receiving massages.

 

 

 

 

 
Secondary Third: Literature and Humanities Section

CONTENT

1. Database

  • Relating tables.

- One to many relation.

- Manipulating data in linked tables.

  • Creating subforms.

- Creating subforms with the form wizard.

- Changing the display of a subform.

  • Joint table queries.
  • Complex and parameter queries.

2. Multimedia

  • Hypermedia.
  • Producing interactive Hypermedia presentations.

 

3. Network Communication

  • Internet services.

- Information research.

- Files transfer.

  • Internet searching techniques.

4. Word Processing and Desktop Publishing

  • Designing and producing a simple publication.

 

 

 

 
Secondary Third: Sociology and Economics

CONTENT

1. Database

  • Relating tables.

- One to many relation.

- Manipulating data in linked tables.

  • Creating subforms.

- Creating subforms with the form wizard.

- Changing the display of a subform.

  • Joint table queries.
  • Complex and parameter queries.

2. Multimedia

  • Hypermedia.
  • Running interactive Hypermedia presentations.

 

3.  Network Communication

  • Internet services.

- Information research.

- Files transfer.

  • Internet searching techniques.

 

4. Statistical and Administrative Applications

  • Executing a project using the spreadsheet built-in statistical functions.

 

 

 

 

 

 
Secondary Third: General Sciences & Life Sciences Sections

CONTENT

1. Programming

  • Programming techniques.

- Graphics.

- Multimedia

- OLE

  • Projects.

2. Database

  • Relating tables.

- One to many relation.

- Manipulating data in linked tables.

  • Creating subforms.

- Creating subforms with the form wizard.

- Changing the display of a .

  • Joint table queries.
  • Complex and parameter queries.

 

3. Network Communication

  • Internet services.

- Information research.

- Files transfer.

  • Internet research techniques.

 

 

 

 

 

 

 

اشترك في نشرتنا الإخبارية
من نحن

أُنشىء المركز التربوي للبحوث والإنماء بموجب مشروع القانون المنفذ بالمرسوم رقم 2356 تاريخ 10/12/1971 وهو مؤسسة عامة ذات شخصية معنوية تتمتع بالاستقلال المادي والإداري، ويرتبط مباشرة بوزير التربية والتعليم العالي الذي يمارس عليه سلطة الوصاية.

اتصل بنا
ص.ب:
55264 الدكوانة - بيروت - لبنــان
هاتف :
683202/3/4/5 (01) (961)
فاكس:
683088 (01) (961)
بريد إلكتروني:
info@crdp.org
خريطة الموقع
الرئيسية من نحن أخبار وأحداث النشرة الإخبارية المناهج التدريب المشاريع دليل المدارس المنشورات
النشرة الإحصائية الدراسات والأبحاث المجلة التربوية مؤشرات النظام التعليمي اللبناني والتعليم العام الكتب الغرفة الخضراء دليلنا مركز الصعوبات التعلمية
خاص للمعلمين خاص للمتعلمين خاص للأهل شركاؤنا روابط مهمة اتصل بنا الأسئلة المتداولة سياسة الخصوصية أحكام وشروط
All rights reserved, CRDP ©2025
Created by DPR solutions sarl